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Rachel West

3D Artist and Game Developer

Traditional 
Japanese Street

This scene was a personal challenge with the goal of creating a large scope environment and to pack as much as possible into one viewpoint. As I had recently returned from a study abroad experience in Kyoto, the primary inspiration for the scene was the city's famous Sannenzaka street.

All modeling and UVing was done in Autodesk Maya, then textured and rendered in Blender using Cycles Engine. 
Timeline
February - March 2023
Software
Blender, Maya
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