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Rachel West

3D Artist and Game Developer

Witch Sculpt

This project was a personal challenge on creating a character model while utilizing 3D sculpting software. Basic body sculpting was performed in Blender, then some parts were brought over to Maya for manual retopology. The character was then textured, rigged/posed, and rendered in Blender.
Timeline
January - February 2023
Software
Blender, Maya

Additional Renders

render_charsculpt_edited.jpg
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